This was a 30 minutes sketch drawn on Strathmore artist paper which has a tooth; more likely to use with pastels. I enjoy working on this embossed cold press paper which has a surface or texture mimicking a golf ball divots. Look closely at the dotty result from the paper’s texture. At first, when sketching it is tempting to toss the sketch into the garbage! It is not similar to drawing on newsprint, the texture doesn’t allow detail at first. Continue to work the sketch for the first 10 minutes or so. Here I used vine [soft] and compressed charcoal [hard] which allowed the shadows [in vine] to smear brilliantly. Still needs to be cleaned up and worked a bit more. The nose is a little too long, but I can’t change that now. This is still a good work sketch with a good likeness, so until he models for the class again this was a good practice.
I noticed how some of the other artist were drawing and most just sketch in a gestural approach. One person was drawing in the Geometric Simplification [in shapes or blocking], or simple contour drawing lines [ outside lines of forms].
I always start by drawing an eye and then the next eye. Get them in proper alignment and work from the center of the face outwards. If you draw the contour line [outside] of the face first, then you make it very hard for yourself to “Fit” in the eyes, nose and mouth in proper relationship to each other or you will erase the contour line you put in already. Do not ever draw the chin for example smaller than it really is just to fit into the outside contour line you’ve drawn, erase the outside line. This model is very fit and in good shape, so the muscle lines are linear and defined in form which allows you to study the figure in proper proportions vs. an over weight model where you need to know the skeleton and look for core lines to start. It is easier to sketch defined form for a 30 minute pose if the model is fit. During a 30 minute pose the time will allow for a Tonal drawing meaning a value range study from lights to darks and allow for more detail or realism.